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Dungeons & Dragons 5E: Icewind Dale - Rime of the Frostmaiden
Dungeons & Dragons 5E: Icewind Dale - Rime of the Frostmaiden
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The adventure module is set in the Icewind Dale region of the Forgotten Realms with a focus on the Ten-Towns and the surrounding area.[2][3] It takes place more than a century after the events of R.A. Salvatore's Icewind Dale Trilogy circa winter of 1489 DR or later.[4] After The Sundering, the lesser deity Auril the Frostmaiden "returned to Icewind Dale to plunge it into darkness" and "everlasting winter".[5]
The campaign has two entry points — the first set at level one in the Ten-Towns region and the second set at levels four to six with a focus on transitioning from elsewhere in the Forgotten Realms to Icewind Dale.[6][7] "The story opens with a series of human stories and struggles before opening up to more powerful cosmic threats".[8] This adventure module is designed to take player characters from 1st level to 12th level.[8] The story has multiple potential endings, both good and bad, based on the choices the players make throughout the adventure.[6][7]
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